I wrote the following notes in November of 2007 and the players are at this point are eight years and 9 months of real time into their journey.
At the conclusion of our most recent game session, my players told me
that they have been discussing it and have decided that they want to
confirm or disprove the the story that is coming from a certain Grand
Wizard of very advanced age that his research has revealed that the
world is indeed round and not flat as many have believed. As I have
mentioned this game world is the size of Jupiter and as such it is much
more difficult to detect the curvature of the world than it would be on
an Earth-sized planet. None of them, however; including the wizard has
any idea of how big the planet really is. I should note that this world
has almost continuous cloud cover.
So during this week, they are
making preparations for a planet circling journey which will begin when
we play on Friday (tomorrow) and we will see how long it takes and
whether or not they can survive the trip. The equatorial circumference
of the world is 279,118 miles and since they are not going to be able to
travel a perfect circle, figuring for detours, backtracking and what
not I am using that full distance plus at least half for the length of
their trek. Averaging out the distance traveled per day on land with the
distance traveled per day on the sea I am guessing that this will take
between 20 and 30 years of game time.
We have a party of 12 that is making the trip. We have the following:
1 Paladin - Human
1 Ranger - Human
3 Clerics - Human
1 Magic-Users - 1 Human
2 Fighting Men/Magic-Users - 2 Elves
4 Fighting-Men - 2 Human and 2 Dwarves
I
will be introducing them and posting their stats. I am running it as an
OD&D the 3 books campaign with bits and pieces from elsewhere. We
are not running thieves in the campaign. I am not making any real
adjustments to the way I ref but will just be throwing things at them as
usual.
We have a party of 12 that is making the trip. We have the following:
All
stats were rolled with my dice in front of me at the time of character
creation 3d6 in order, they started at different times over a period of
about 8 months Real World time:
1 Paladin - Human
Theron Braveheart - Str 12, Int 13, Wis 10, Con 10, Dex 11, Cha 17
1 Ranger - Human
Jeven Longwalker - Str 15, Int 12, Wis 13, Con 15, Dex 10, Cha 13
3 Clerics - Human
Cononelos The Wise - Str 10, Int 13, Wis 17, Con 10, Dex 9, Cha 14
Lucero The Just - Str 9, Int 10, Wis 14, Con 9, Dex 12, Cha 13
Kaler The Peacemaker - Str 12, Int 13, Wis 15, Con 9, Dex 9, Cha 16
1 Magic-Users - 1 Human
Knorwin The Quick - Str 9, Int 16, Wis 12, Con 9, Dex 17, Cha 13
2 Fighting Men/Magic-Users - 2 Elves
Tadrien Treewalker - Str 9, Int 15, Wis 11, Con 9, Dex 12, Cha 15
Elvomir Waverider - Str 10, Int 14, Wis 10, Con 10, Dex 14, Cha 13
4 Fighting-Men - 2 Human and 2 Dwarves
Yarlemieux The Fierce - Str 14, Int 9, Wis 9. Con 12, Dex 14, Cha 12
Ehbrecht The Mighty - Str 18 (90), Int 9, Wis 10, Con 16, Dex 12, Cha 12
Thiudimir The Builder- Str 16, Int 12, Wis 12, Con 17, Dex 15, Cha 10
Odotheus The Shipwright - Str 14, Int 11, Wis 14, Con 16, Dex 13, Cha 11
The highest that any of my players has gotten before retiring a
character is 15th level and usually we retire them somewhere between
10th level and 12th or 13th level. In 36+ years[now 45+] (Chainmail Fantasy & OD&D combined) we have just
chosen to not play any higher than that. However, this current adventure
that we have started where they have decided to try to circumnavigate
the world is going to take 20-30 years or more of game time if they
survive to complete it. I have not yet posted all of their info, but
they are a party of 12 that range from 8th level to 10th level for the
humans and there are two dwarven fighters that have already maxed out
their level at 7th level (house rule max level) and there are two elven
fighting-men magic users that have maxed out their level at 5th level
fighting men (house rule max level) and 9th level magic-users (house
rule max level). My players are fine in starting a major adventure with
characters that have already maxed out their levels. On the other hand
if they survive the human characters are likely to reach levels that we
have never played to IMC in all these years.
I use variable hit dice for the PCs and for monsters. Hit Dice range
from d4 up to d12 depending on what we are talking about. A purple worm
for instance uses d12 Hit Dice. A Hatchling Dragon is a d4, while an
Ancient Dragon is a d12.
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